AI Insights · Timothy · April 2024
Top 5 Puzzle Games in the Netherlands for Q1 2024
Discover the performance trends of the top 5 puzzle games in the Netherlands during the first quarter of 2024, including their weekly downloads, revenue, and active users.
In the first quarter of 2024, puzzle games have shown varied performance in the Netherlands across both iOS and Android platforms. Here's a detailed look at the top 5 puzzle games based on their weekly downloads, revenue, and active user trends.
June’s Journey: Hidden Objects from wooga saw a notable increase in weekly revenue, peaking at approximately $68K in the week of January 22. The game maintained a relatively stable weekly download rate, averaging around 1.3K downloads. Weekly active users slightly declined from 37.9K at the beginning of the quarter to around 35.5K by the end of March.
Angry Birds 2 by Rovio Entertainment Oyj experienced fluctuations in its weekly revenue, with a high of $9.6K during the week of March 11. Weekly downloads showed a downward trend, starting from 3.6K in early January and dropping to about 2.7K by the end of March. The game’s weekly active users also saw a decline, from 38.9K at the start to 32.1K by the end of the quarter.
Manor Matters from Playrix demonstrated a steady weekly revenue, averaging around $5K to $6.5K throughout the quarter. Weekly downloads peaked at 983 in the first week of January but declined to 375 by the end of March. Active users for the game varied, starting at 12.7K and ending the quarter at around 9.8K.
Unsolved: Hidden Mystery Games by Artifex Mundi S.A. showed consistent weekly revenue, ranging from $4K to $6K. Downloads started at 2.9K in the first week of January and saw a decrease to about 1.2K by the end of March. The game maintained a stable active user base, averaging around 17.5K users weekly.
Angry Birds Friends, also by Rovio Entertainment Oyj, had a steady weekly revenue, peaking at $4K in the week of February 26. Weekly downloads fluctuated, starting at 904 and peaking at 2.2K in mid-February before declining to 615 by the end of March. Active users saw an increase from 3.4K in early January to a peak of 6.1K in mid-February, before settling at around 3K by the end of the quarter.
These insights come from Sensor Tower, providing a comprehensive view of the performance of top puzzle games in the Netherlands. For more detailed analytics and insights, visit Sensor Tower.